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Kick Master – Guide and Walkthrough (PART 2)

 Kick Master - NES
 Version 1.1b

Sector 4 - Bottomless Crevasse

Ah, back in the open again! A little too open. Careful of all the pits in
this area. It's not called the Bottomless Crevasse for nothing!

The first enemy you'll run into is a karate-chopping Gorilla. They're dumb
as rocks, but a little unpredictable. They may leap forward and chop at you.
A Knee Drop will take care of them. You'll also find Red Mages that drop
fireballs on the ground, which roll along toward you until they reach the
edge of the screen. A Knee Drop will take care of them. You could also use
a Flying Kick on them, but this will prevent you from getting more than one
award. You'll also find Eagles, which fly straight down, then zoom at you
straight on as soon as they're level with you. Wait on the ground for them
to fly at you, then quickly leap and Knee Drop them. That, or wait directly
below them and use your Vertical Press Kick.

Not far into this area, you'll find the Life Up 2 magic. For reasons that
are quite obvious, YOU SHOULD NOT MISS THIS SPELL!

Continuing onward, you'll find more Eagles. Take it slow so you can defeat
them and get the awards from it. You'll soon find an area with many pits,
and pillars with spikes that pop in and out. Take this area slow and careful
so you can take out all the Eagles while avoiding spikes, which do a
not-so-healthy chunk of damage. You'll find a Heart and a Large Award later
on. After making it past the pits, you'll meet up with a sub-boss, a mage.
There's a spike in the center of the ground that pops in and out, so be
careful when you're attacking. If you've been grabbing as much Experience as
you can, you should be at Level 6 around the time you defeat him (I levelled
as soon as I beat him).

Immediately after the sub-boss, you'll be fighting the main boss, the
Chimerae. It shoots small fireballs, then pounces toward you. Then it
begins it's fireball charge. It will charge back and forth, turning into a
streak of fire. Then it'll eventually stop and repeat the process.

TACTICS: When this boss is charging, you should be dodging. Jump straight up
and don't even bother trying to harm it when it's on the other side. Wait
until after it's shot it's fireballs out and starts leaping. Then use your
Knee Drop on it. 13 Butterfly Kick strikes, 8 Double Front strikes, or
9 Knee Drops will kill it. Knee Drop really is the easiest way to defeat it,
especially when it's in Leap Mode. If you dodge the other attacks, you
should have absolutely no problem with this boss.

When you win, you'll recieve the Pulse Wave Spirit.

Sector 5 - Aboard the Ship of Strife

Hope you're not seasick! New enemies here. Reapers drop down from the skies,
and that's all they do. Use your Vertical Press Kick quickly before they
vanish. There are also Fishmen who spit bubbles in an arc (they can't aim
at you) and leap at you. Knee Drop them for an easy win.

As you hike, you'll find areas where Reapers seem to drop like rain. Don't
panic too badly if you can't kill them all and get all the experience. If
you've been carefully fighting up to this point, the loss is minimal. They
can overwhelm you, though, if you're fighting Fishmen, so be careful.

You'll find what appears to be a the ship's cabin about one third of the
way through the stage. Here, you can jump inside and get two Hearts, two
Large MP Bottles, and a Large Experience Award. A welcome treasure, to be
sure, mateys. Yah-har! ..*blink* Oh yeah, the Walkthrough.

You'll also find a sub-boss here. This guy isn't too hard to defeat. Simply
stand in the middle and, when he dives at you, use your Vertical Press Kick,
or, if you have it, Blazing Flip Kick. You may want to save the goodies in
the cabin for after you win, especially if you're already at full health.

Next, you'll run into some green-garbed Fighters. These guys aren't much for
brains. They'll run at you and try and kick you. A single Butterfly kick is
a good bet here, as they tend to come at you in bunches, and from both
sides. Then some grey Eagles that sit and wait for you. They're fast, so
be ready with either a Roundhouse, Butterfly, Knee Drop, or whatever.

Right after the Eagles, you'll fight another sub-boss. It's the same wizard
you fought at the beginning of Sector 3, only now you've more tricks up your
sleeve. Pound him to oblivion, then continue on. (You might get a 1-Up from
your score at around this time.) If you have the Blazing Flip Kick, you will
have absolutely no difficulty whatsoever.

Next on the agenda are blue swirly things that bounce around, trying to hit
you. Any attack should be fine against them, they're not too hard to handle.
You'll also find skeletons, like in Sector 1, only they're a bit tougher.
Not so tough a Knee Drop won't take them out, but you'll need more than one
standard kick.

You'll reach a long, straight deck with Skeletons and Fighters. Knee Drop
them for easy awards, and continue on. When the deck stops bobbing up and
down, you're near the boss.

A rain of acid bubbles constantly falls in this battle, so you have to
constantly dodge them. A giant Octopus will rise up, sticking tentacles over
the prow of the ship. He'll spit acid at you while you're trying to flail at
his limbs. This is hard to dodge, because it's the same color as the bubbles
that are falling, and the bubbles have a falling pattern, whereas the shots
are fired directly at you. Expect to get hurt here.

TACTICS: First, attack his limbs. If you have the Butterfly kick, use that.
If not, use the Roundhouse kick. Try your best to dodge incoming acid, but
don't fret too much if you take a little damage here. Four shots of a
Butterfly kick will destroy a limb. I do not reccomend Knee Drops, as the
less you are in the air, the better. When all four are destroyed, you can go
after his head. Unfortunately, this means you have to jump to get at him.
You will end up taking a lot of damage here, so be prepared to heal.
(I had a full compliment of 11 life bars, and when I was finished, I had 6.)
Be careful when you beat him! Bubbles will still fall for a short while!
You can be killed while he's in his death throes and have to do it all over

When you defeat him, you recieve the Whip Lightning spell. Don't fret over
the fact that this is the only spell on this level. There's nothing hidden.

Sector 6 - Across the Swamps

Hope your boots are muckproof. The first enemy you'll run into is a Green
Mage. Not at all difficult to defeat, any kick will do. They will fire a
shot directly at you if you let them. Next are some bluish colored winged
...thingies. They don't fly too well, and aren't difficult to defeat. Just
Knee Drop them. Sometimes they'll drop down right on top of you. Use either
the Vertical Press Kick or Blazing Flip Kick in that case. It's best if you
lure them one at a time and pick them off at leisure so you don't get over-

Try to avoid the marshy areas at the bottom of the screen, as they will slow
you down. Near the end of the first marsh, Zombies will rise from the
ground. Knee Drop them, but be careful, as they shoot chunky bits at you.
Soon after, you'll run into some Blue Mages. Also easy to defeat, their
spells cause rocks to drop on you from above.

In this area with the first Blue Mages, you'll see an area with very tall
grass and a bridge of rocks above it. Stand on the first small rocks, and
it'll break, dropping you inside. You'll find the Force Shield spell.

Once you've got this useful little spell, you may want to blow 20 MP and
turn it on for a little while. It'll protect you from those annoying mages
when you can't get to all of them at once. The decision's yours.

Continuing onward, you'll find a pack of those poorly flying giant blue
thingies (what are they, mutant chickens or something?), then some Red
Mages. You've encountered them in earlier levels. They drop a shot that
travels along the ground. As you reach an area with floating platforms, you
will find a small, blue flying helmet-like creature. It circles around, and
is pretty easy to avoid and defeat by itself, but if you've not defeated the
Red Mages yet, they can get in the way.

If you drop down in this floating platform section, you can find a Heart,
a Large MP Bottle, and a Large Award.

Continue on, and you'll find some Blue Mages. These'll fire Lightning
straight down on you. If you've enabled your Shield, it won't last long, so
stay out of the line of fire!! You'll then find some pillars and pits, some
of which have Zombies on them. Make sure all the Mages are gone, then
Knee Drop the Zombies. After that, it's time to fight the Boss of this area.

Two Great Harpies will attack, flying about, swooping, and pausing to scream
at you. Expanding sound waves will shoot forward. 

TACTICS: Force Shield helps out a great deal, as it absorbs the effects of
the Sound Waves. One way to fight them is to wait on one side or the other
and attack when they're there screaming. Another way is to forgo shields and
use Whip Lightning. I would suggest using Shields and duking it out with
your feet, as that uses less MP in the long run, even if you have to re-cast
the spell once or twice.

When you defeat them both, you will receive the Harpy Wings spell.

Sector 7 - A Long Way From Home

The layout of this level is very simple. There's no obstacles or pits, just
one long walk. What this level sacrifices in complexity, it makes up for
in sheer numbers of enemies. You will be constantly hounded by enemies,
broken up by the occasional mini-boss. It's important to take this sector
slow and easy, or you will rapidly get overwhelmed by a screen full of

No sooner you get here than you are immediately attacked by two enemies.
A blue swirly thing, like you saw in Sector 5, and a new enemy, which I
assume to be a rolling armored golem. Quickly get rid of the swirling ball
so you can focus on the rolling golem. Wait for it to come to you, and Knee
Drop it a couple of times (you'll want to leap away immediately so you don't
get hurt). Like the Armadillos, you'll want to wait until they're not
rolling before you attack. Alternatively, you can try three Double Butterfly
or Blazing Flip kicks.

Proceed forward a bit and another Rolling Golem will roll in from the left.
Dispose of it and continue on. Another Golem from the right, then another
Golem will drop from above. If you scroll forward too fast, you'll trigger
another Golem, as well as another Swirling Ball, so stop when you see the
first fall from the sky, defeat it, and continue on.

You'll notice your EN meter pop up with a health bar, so you know what that
means... yup! A mini boss! So soon?

It's another Chimerae type creature! Only this one attacks with an ice-spike
charge. It essentially follows the same pattern as the boss of Sector 4,
except that it will fire shots upwards at an angle to catch you while you
jump to evade shots. My advice to evade that little sneaky attack is to
jump a bit away from the Chimerae, enough so that shot won't strike, but
not so much that you accidentally land on one of the first two shots. You
could also try a smaller jump, leaping between the level shots and the
angled shots. Other than that, just Knee Drop it when it's not charging.
Six Knee Drops or Eight Double Butterfly Kicks will defeat it.

Immediately, a little blue ninja will dash up and attempt to kick you, then
run off to the left. If you're on the right side of the screen, he can
easilly surprise you, so while the mini boss is busy exploding, walk to the
left. Then just Knee Drop him, and he's gone.

You'll also notice that now there are various goodies waiting for you at the
top of the screen. You might be tempted to use your Harpy Wings magic to fly
up and get them all, but you should reconsider. For starters, flying costs
10 MP per second, flying is not exactly graceful, and each "second" is about
as long as a "second" on the timer of Super Mario Bros. It's very easy to
burn up all your MP to get at the goodies. Even by jumping as high as you
can first, you can burn 20-30 MP just grabbing one item! If you go for a
heart, it can be slightly more efficient than using Life Up 1 magic, but
you're still better off saving your MP for Life Up 2. If you've been
snagging as many Awards and Bottles as possible, chances are you don't even
need the awards.

Up top you'll see a Large Bottle, Large Award, another Large Bottle, and
a Heart. Get the Heart if you need it, and continue on. You won't get far
before you see three ninjas drop from the ceiling: Two blue stupid ones
(like the one that just appeared), and a green one that you should be
familiar with from Sector 3. Use the same tactics to defeat it.

Continue on, and you will assaulted by four of the stupid blue ninjas! One
will run from the left, and three from the right. It's easy to get hurt here
so just leap as high as you can, and knee drop. Don't worry if some of them
get away. Staying healed is probably more important than Experience anyway.
Alternatively, you can try a Sliding Kick on the group of three, then Knee
Drop the last.

Continue on, and you will be assaulted AGAIN! This time, three blue ninjas
dash in from the left, and a green one walks in from the right. Quickly
Slide Kick to the left, then Knee Drop the green ninja until it's defeated.

Continue on, and you will find a new enemy, yellow Barbarians. I'm not sure,
but their heads are sort of avian... maybe they're Barbarian Chickens?
Anyway, as soon as you see the first one walking, stop scrolling forward.
You may or may not have triggered two more, which run much faster and will
leap at you. You can Knee Drop them, or if you want to make them look stupid
just duck and they'll leap right over you and keep going. Also, it may look
as if there's only one, but there's really two of them. The slower Barbarian
is a lot hardier, and takes three Knee Drops to destroy. It attacks with a
sort of long claw, and may try to evade your Knee Drops, so take your time.
They're also STRONG, and can take half a bar to OVER a bar of life away
if you're struck. The slower one also jumps, so be careful.

Don't scroll too forward too fast, or you'll run into the next group of
enemies, two blue ninjas from the right, and one from the left. Slide or
Knee Drop, and continue on.

You'll come across the second Mini-Boss in this game. It resembles a sort of
small dragon... or maybe a large insect with claws. Either way, it follows
the exact same movement and attack patterns as the Harpy boss of Sector 6,
but since there's only one of them, you shouldn't even need to cast your
Shield spell. If you have the Blazing Flip Kick, just stick to the center
of the screen and use it whenever it swoops toward you. Otherwise, use
whatever tactics you used against the Harpy boss.

Once defeated, you'll see more goodies appear at the top of the screen.
Like before, don't bother unless you're desperate.

Continue on, and you'll be assaulted by four green ninjas. The problem with
this batch is that some of them seem to be smart, and others aren't. Three
of them will run off to the left if you let them, while one will stick it
out and use normal tactics: kicks, evades, and throwing stars. Sliding is
a bit dangerous, as that can trigger even more enemies off to the right, so
try to Knee Drop them without taking too much damage. If you scroll just a
bit to the right, a fifth green ninja will appear (the stupid kind).

Continue on, and two more green ninjas will attack from the left, one smart,
and one stupid. Immediately walk to the LEFT to attack them so you don't
accidentally scroll the next enemies into triggering. If you scroll slow
enough, you can trigger them one at a time (the smart one comes first).

Not long after, you'll run into five, yes FIVE Red Rolling Golems that fall
from the sky!! Try to position yourself between them and do a Blazing Flip
Kick (or Vertical Press Kick if you don't have it) to protect yourself.
This skirmish is a pain in the arse, and it's likely you'll get hurt no
matter what tactic you use. I suggest a short jump, Knee Drop, and quickly
repeat it before they all start rolling. While they're rolling, do a high
jump and try to land where it's safe.

With that mess out of the way, continue and you'll come across another
green ninja and another Red Rolling Golem from the right. After that, the
same group will attack from the left. Then two more green ninjas (one smart
and one dumb)... as a side note, you can tell which ones are "smart" because
they take more than one hit to kill.

Continue on and you'll find a Heart within jumping distance. Nab it, and
continue towards this stage's boss. This is going to be a VERY HARD battle.

Approaching a coffin at the end, it's struck by lightning revealing... a
vampiric cross-dresser!! Er, no, it's just a vampire. :)

This boss follows the exact same pattern as the Gargoyle boss of Sector 3...
and we ALL remember how much fun THAT guy was, right? The only difference is
that he fires three orbs instead of one, causing three lightning spreads.

TACTICS: Use the same tactics as you did versus the Gargoyle to send this
creep back to the shadows. Once again, you WILL get hurt, so hopefully you
have been hoarding all your MP! Try your best not to take too much damage,
because this is NOT the last level or the last boss, and you WILL need MP

I suggest you use Sweep Kicks. They're quicker to execute safely, letting
you get out of the way of necessary. Be careful while attacking, since each
time you kick him, he moves a bit away, which means the lighting spread he's
firing might hit you! If he keeps flitting out of your range and won't come
down so you can attack, a Sliding Kick will close the distance. You might
also try using your Blazing Flip Kick while he swoops down, but you'll
definately take damage if you do this.

19 or 20 Sweep Kicks will take this guy out (I had trouble counting, sorry).

Once he's defeated...oh boy, another boss! It's that green dragon-bug thing
again! It's the exact same thing that you saw earlier in the level, so
follow the same tactics.

Continue to the right. You'll be taken to the last area of this sector to
fight two more bosses!

The first is a mage... or is it? It flashes, then... Oh no! It's a Clone of
Thonolan!! He has many of the same techniques as you do (and some that you
don't!), including invulnerability during certain kicks, but his AI isn't
very smart. It's pretty simple to take him out using 7 quick Knee Drops.
Try to corner him if you can.

Finally, you'll find the last boss of this stage... a giant ugly spider!
A heart will appear in the center, just out of jumping range.

This spider crawls along the ceiling, dropping down on a web when you're
under it, and releasing small spiders. The baby spiders can be easilly
defeated with a single Sweep Kick. The webbing, however, can get to be
annoying, since it blocks movement. Kicking it destroys a piece of the web,
and you can actually use this to your advantage to get to the Heart at the
top of the screen.

TACTICS: Try to position yourself so the spider only comes down in one or
two areas (preferably around the Heart in case you need healed). That way,
your entire air space isn't blocked by webbing. Properly timed, the
Lightning spell (NOT Whip Lightning!) can do over a bar of damage, but you
may want to save your MP for the final sector. If you think you can spare
the MP, stand right underneath one of the webs that the spider crawls down.
JUST as the spider is about to start its descent, activate Lightning. If
you timed it right, all three bolts should smack the spider, and it'll
remain at the top of the screen. When the spell ends, beware the baby
spiders that will come dropping down.

If you plan to use kicks, then try the following: Stand right below the web
where the spider descends, like you would for the Lightning tactic, only
use your Blazing Flip Kick (or Vertical Press Kick) when the spider is close
enough. You will only get one hit in! IMMEDIATELY move to the left or right
to evade the baby spider that will be released, Sweep Kick it, move back to
the web, and repeat. If you time this properly, you can get through this
boss without taking ANY damage, so don't be intimidated by its size!

This boss takes 20 Blazing Flip Kicks to defeat. Thanks Mom! She helped me
count because it's kind of a pain trying to time these hits (it takes
practice) and count how many hits... I kept losing count when I messed up!
Mmuwa! Using this method, it'll probably take about 4 minutes. :P

Once this boss is defeated, you will recieve the final spell, Earthquake!

Sector 8 - Belzed's Haunted Tower

This is it! The final sector! Belzed and Silphee await to see who is the
true master!

You start in a vertically scrolling area, so like in Sector 2, be careful
not to fall down into a "pit". Your first foes are three yellow Barbarians
and a blue swirling thing. Unfortunately, you do not have any real head
room, so you can't defeat them with Knee Drops. Try a standard kick (normal,
Roundhouse, or Double Butterfly, whichever you have), then retreat slightly
and repeat...it takes three hits this way, but you can evade taking damage.
For the enemies above you, try Blazing Flip Kicks. Standing below the
opening will keep them from dropping down to your level.

Kicking the bricks to the left will reveal a Large Award in case you need
it. The bricks in the upper right hide a Small Bottle.

Continue upwards and two more blue swirling balls will appear and bounce
around. Be sure and take them out before proceeding so they don't interfere
later. Continue upwards to fight another Barbarian (you can jump through
the tiles that don't look like solid brick. If you're careful, you can
trigger a second Barbarian and defeat both with Blazing Flip Kicks from
below, then continue.

As soon as you jump up, two more blue swirlies will attack. Take them out.
A third waits to harm you the instant you leap toward the pile of kickable
bricks, so trigger it by leaping straight up first. These bricks hide
nothing, so don't bother destroying them. Another blue swirly waits to
catch you mid-jump just after those bricks, so again, trigger it by jumping
straight up.

Next, you'll find two golden fishmen waiting for you, along with more blue
swirlies. Those swirlies are placed in such a way to strike you where you
are most likely to jump. Keep that in mind while you proceed.

There are some goodies under a ledge that you can Slide Kick to acquire:
a Large Experience Award, a Small Bottle, and a Heart. It's quicker than
standing on top of the ledge and waiting for it to crumble.

Proceed by using the crumbling ledges so you don't get struck by yet more
blue swirlies.

Continue on, and you'll find a stair-step area with more bricks, more
annoying swirlies, and a couple of green soldiers. They're not hard to
defeat with a couple of kicks. You'll find a Large Award, Large Bottle,
and a Heart here. Careful of the swirlies on the stairs.

Jump upwards to find this area's Mini Boss, a Winged Demon. This looks like
one of the creatures that kidnapped Silphee, doesn't it? This creature flies
in one of the corners, shoots a barrage of crescent shots at you, then
rushes along the ground, flailing its hand axe. It will then flit around a
bit, firing occasional crescent shots before it repeats the process.

Dodge the crescent shots, and time a high jump when it rushes you, to
evade damage. Around 12 or 13 Blazing Flip Kicks should do it in. Kicking
while leaping toward it during its "flit around" pattern seems to have the
best effect, and you can destroy its crescent shots with a kick, too.

Once defeated, the game will let you continue to the left. Scroll SLOWLY!!
The first thing you'll come across is a slow-moving guard with a sword.
They aren't hard to defeat with normal kicks. A bird will swoop in next (use
a Blazing Flip Kick) and another guard. DO NOT SCROLL FURTHER YET! There's
trouble if you do. Once you've triggered the bird, and you can see the
second guard walking toward you, go back to the right and let the guard
come to you! Defeat it, and continue.

You'll see some platforms. IMMEDIATELY jump onto one so you're at the top
platform! Ignore the birds that fly by, the main concern here is an annoying
and INVINCIBLE enemy that follows you around and weaves in a snake-like
motion. There's a Large MP Bottle hidden in the bricks on the top
platform, but when you move to get it, another guard will drop down on top
of you. Blazing Flip Kick it to death.

Now comes the hard part. That weaving tower thing will follow you while you
try to continue to the left... and unfortunately, the corridor narrows so
you can't jump! Worse, there's a Guard in your way!

Trigger the guard by moving to the edge of the top platform, then move right
until you can make a mad dash for the corridor without the guard getting in
the way. If you move fast enough, you'll scroll the weaving tower thing off
and won't be bothered by it again. Three birds will fly down to impede you,
so use a Sliding Kick to get past them.

Leap up a level, and you'll see a Large Award and Large Bottle waiting for
you. There's also a couple of those Mutant Chickens flying around. Defeat
them and continue on. The screen scrolls up now, and you'll see another
Large Bottle in a niche to the right. Be careful not to scroll up too far if
you want it.

Hop up the platforms, Blazing Flip Kick as you go to get rid of the enemy
that drops from above...if you miss, he'll come back upwards in the same
area, so don't assume you're safe.

If you cast the Magic Boots spell, you can get to another Heart, Large
Award, and Large Bottle without taking damage from the spiked floor.
It's essentially 1 bar for 10 MP, so if you're injured, feel free to nab it.
You'll have to stand on the crumbling platforms to get to the items.

There's another Heart and Large Award hidden in the platform when you
continue upwards, just walk over them to get them. Another Heart and Large
Award is just past them under a crumbling walkway with a couple of ninjas
on them. They can be easilly taken out with Blazing Flip Kicks.

Jump a bit on the platform next to the crumbling walkway to scroll some
more Reapers will fly around to harry you. Defeat them before proceeding.

Further up, after more Reapers, Soldiers, and such, you'll find even more
goodies above a spiked floor: A Large Award, Large Bottle, and a Heart.

Continue upwards towards another mini-boss. This time it's a Centaur!

He jumps around from platform to platform firing arrows into the air, which
then come raining down in groups of 5. It's not a complex pattern, but it's
an annoying one, as the arrows can keep you from getting to the Centaur.
These shots can't be destroyed with a kick, unlike the last mini-boss.

There is a very simple way to defeat this boss... wait in the left corner
until it reaches the ground and cast Earthquake. Then just flail at it with
your standard kick until it's defeated. Be sure and grab a row of Magic
Bottles, if possible, when you kill it to make up for the 20 or 40 MP you

Now you can continue to the right. You'll find a couple more of those
Mutant Burgers that we all loved in Sector 2, this time in a pretty red
color! They're just as easy to defeat, too. A Drop Kick will do it.

Scroll right a bit, but don't enter the next room yet. Let the Mutant
Burgers come after you, and take them out. The next room's floor crumbles,
so you'll want to get to the platforms above it without having to worry
about your lunch attacking you.

As soon as you enter the room, a Mutant Burger will drop down from the
ceiling. It splits into four more when you hit it! Be careful while taking
it on that you don't tarry on a single tile for too long, or you'll fall
through and be done for.

Two Large Bottles, a Large Award, and a Heart await you, just be quick about
getting them. Green soldiers (the stupid kind that kick and run) will come
at you from both sides while you get the items, so be wary. You may want to
destroy the blocks on the top platform first so you can just jump straight
up out of harm's way.

After more enemies, including more splitting Burgers, you'll reach the end
of this right-scrolling area and have to scroll up again. Bubbles, like the
ones the Octopus boss spit, will rain down, and you will have to dodge
those, dodge Red Mages and their shots (which go down and follow the
ground), and be watchful for large spikes that thrust in and out of the
ground! Joy.

There's a heart in a niche on the left side of this area, but it's hard to
get to without a well-executed Flying Kick. Don't bother unless you're
desperate, as you may lose a life trying to get it.

Continue up and you'll find more Red Mages, and the falling bubbles will
stop. Take your time and defeat all of the Red Mages do they don't harass
you later.

You'll find another stone spike that appears, and you'll need to jump on
that platform when the spike is down so you can proceed. Be careful about
the Red Mages that appear here. Try to take them out, but don't jump over
any "pits" you've created by scrolling out of reach of platforms.

Continue upwards, after defeating the mages, and you'll find another stone
spike on a platform and some orbs that fire sparks at you, like in Sector 2.
The sparks make it difficult to continue without getting hurt. You'll have
to jump quick in between shots, using the edge of the platform.

Continue upwards, destroy the Orb that is in reach, and further up, more
Red Mages. If you use Harpy Wings to get to the area with breakable blocks,
you can find some hidden Bottles, but don't bother. Further up you'll find
more Red Mages and another rain of bubbles! The two threats make getting up
the next set of platforms difficult without getting hit and falling down
into a "pit", so you may want to consider blowing the MP on Harpy Wings and
taking the hidden area mentioned above.

There IS a way to prevent the rain of bubbles, but it doesn't always work.
On the platform (the one you can jump through) that is even with the
breakable blocks... stand below it and jump on top of it... but jump so that
you just BARELY make it. The screen may scroll up slightly, and you'll
probably trigger a Red Mage or two. Defeat them, continue on, and hopefully
the rain won't come.

Jump back and forth from platform to platform, but be careful, as stone
spikes appear on two of them! Continue to the solid area on the left part
of the screen, and be careful, as that rain of bubbles may trigger now.

WHAM! Just when you least expect it, a mini-boss! ARGH! It's the boss from
Sector 3 (the one after you obtain the ? spell), but with the rain of
bubbles, you can't Drop Kick it. And with nothing but a big "pit" below, it
isn't exactly safe to get hit, either.

Get onto the stone platform with the breakable bricks, FACE RIGHT (so that
if you do get hit, you fly backwards to the left) and try to kick it to
death with standard kicks. You WILL get hurt here, so try and finish this
fight up as quickly as possible and move on. Jump up using the platforms
you can jump through, break the blocks, and move to the left to exit this
nightmare...and begin a new one!


Belzed awaits! First thing Belzed does is cast a spell upon the whole room.
Bars of light will zoom around, but don't worry, they do no damage. What
that flashy display WILL do, however, is activate the four guardians on
the sides of the screen! One at a time, you will have to destroy four
Dopplegangers. Their shape changes after they take so much damage, just
like the creatures in Sector 3. Make sure you change your tactics depending
on what form they take. If you can corner them, you can quickly take them
down by repeated Sweep Kicks, though the Armadillo form may escape you.

Once you have defeated the four guardians, it is time to fight Belzed!

She will drop down from the top, raise her hand, summon a bolt of energy
that drops down from the sky to wherever you're standing, and fly back up.
She repeats this process over and over, and she doesn't pause for very long.
Her attacks are fast, and they HURT, capable of taking at LEAST one bar away
from your life meter.

As we've learned, there is a very simple way to take care of such speedy
foes. EARTHQUAKE!! It will take a few shots of Earthquake and constant hits
before she goes down. For best results, Earthquake her when she's in one of
the lower corners of the screen, then Double Butterfly Kick her to death.

This is the final battle, so spare nothing! If you can time it just right,
you can position Belzed so she is in range of your Blazing Flip Kick. When
this happens, just Blaze like mad and Earthquake every 5 seconds.

Pulse Wave Spirit also works quite well, especially in conjunction with
Earthquake. Twin Power will keep Belzed's energy bolts distracted, but if
you switch to any other spells, the Twin will vanish.

When she is finally defeated, get the Awards (if you feel like it, heh heh)
and watch the ending!

There's more, though... when you're finished, you can play again on a
harder difficulty! Enemies are more difficult to defeat. Unfortunately, your
Level, Experience, HP, MP, and Magic is reset. The only thing you get to
keep is your number of lives. So here's a password that starts you out with
nine of them!

- 5(Heart)2DKQ ZGD?R6
Area 1, Level 0, 0 MP, 9 Lives. No Magic. Difficulty: HARD

Finishing notes

Well, it's finally finished. This is my first actual Walkthrough for a game.
I've made other documents to help players, but they've been for things like
item hacking or lists or things like that. Nothing as comprehensive as this.

I hope you all enjoy it. By the way, here's a secret uber "password" for
people who know how to use it: 06B9 06BA. I'm not gonna tell you what it
means, so don't e-mail me asking. Can you figure it out?

Be sure to check out my other FAQs! :)

Remember, in order to contact me, you'll need to visit my website and click
"Feedback" to see what my current e-mail address is.

Version History

04/09/2017 v1.1b 67.2 KB - Removed homepage. Cleaned up document.
04/17/2003 v1.1 67.2 KB - Removed e-mail contact information--use website.
10/27/2002 v1.0 66.8 KB - Initial relase.
© Retro-Bit.Ru
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Категория: NES, Famicom | Добавил: EmeraldGP (18.03.2022)
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