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Taro's Quest / Jajamaru Ninpou Chou

Codes, Secrets, Hints for game Taro's Quest / Jajamaru Ninpou Chou (じゃじゃ丸忍法帳)

Codes

  1. Have Princess Hanna in Your Party (Second Scenario; US Version)

    When playing the U.S. version of this game and starting the second scenario, unlike the Japanese version, you'll find that you do not have Princess Hanna in your party. You can remedy this fact and greatly bolster your party's power by holding B on Controller 2 during the briefing for the second scenario. You'll now have Princess Hanna in your party.

Unlockables

  1. Unlock harder difficulties and weapons.

    After beating the game with certain criteria, new modes and weapons shall be unlocked.

    Unlockable How to Unlock
    Hard Mode Beat Normal Mode
    Normal Mode Beat Easy Mode
    Unlock Cleavers Beat Hard Mode in under 60 minutes
    Unlock Katana Beat Normal Mode in under 45 minutes
    Unlock Mace Beat Easy Mode in under 30 minutes
    Unlock New Background Beat Super Hard Mode
    Very Hard Mode Beat Hard Mode

Easter Eggs

  1. Sound Test (US Version)

    This can be done during the second quest of the game, the first one in which you can have the Princess Sakura as an ally. In the overworld, to the east of the Town of Inns (the first town), and south near the shoreline, there is a shop selling Eggplants for $50. Normally, you are supposed to go back to the Town of Inns and speak with the monster in the center of the town to turn it back into a human. However, if you buy an Eggplant, then use it through the item menu, you will access a sound test mode. Use the D-Pad to shift through the music, the A Button to play the music, and the B Button to exit the mode.

Secrets

  1. Extra Chapter

    If you clear the chapters in order (Chapter 1 --> 2 --> 3), you'll unlock a hidden final chapter.

Enemy/Boss Tips

  1. Easily Defeat Magic-Blocking Bosses

    Many of the bosses in this game have a tendency to block any attacks you use through spells. This makes battles much more difficult because magic does fixed damage and can make quick work of even the most difficult of bosses. However, there is a way to circumvent this due to a programming oversight regarding the "Living SWD" item. Living SWD's are random item drops from Dragonflies in the final dungeon of the second quest; they deal a fixed 60 damage to the target. This even affects bosses, meaning that - if you have at least six Living SWD's - you can kill a boss in three turns or less!

Area/Level Hints

  1. Have Princess Sakura in Later Quests

    At the beginning of the game, you are given the choice of three quests in which to participate. Under normal circumstances, you are intended to proceed from the first, to the second, to the third, then onto the hidden fourth quest on Zakuro Island -- even so, it is possible to do them out of order if you wish. However, if you don't them in order, you will not have the aid of your second ally, Princess Sakura: she only becomes part of your party as a result of completing the first quest, thusly making it much to your benefit to do the quests in the order the game intends

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Категория: NES, Famicom | Добавил: EmeraldGP (10.04.2022)
Просмотров: 32 | Теги: Jajamaru Ninpou Chou, Taro's Quest | Рейтинг: 5.0/1
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