Список игр Game Boy и GBA, которые нельзя эмулировать из-за наличия дополнительного оборудования на картридже / и игры GBC со специальным/дополнительным оборудованием.
Список игр (будет дополняться) Game Boy и GBA, в которых есть дополнительное оборудование, которое не позволяет играть в игру на эмуляторе или флэш-картридже:
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Kirby Tilt 'n' Tumble (has a tilt sensor)
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Boktai (has a Sun/UV sensor and a Realtime Clock (RTC))
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Many Pokémon games (have an RTC)
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Harvest Moon (RTC)
Игры GBC со специальным/дополнительным оборудованием.
Game Boy/Color games with special hardware and/or unique memory controllers:
Real-Time Clock: Games using the MBC3 mapper and a crystal oscillator to keep an accurate clock even with the game boy off.
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Barcode Taisen Bardigun
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Bokujo Monogatari GB / Harvest Moon GB
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Cardcaptor Sakura - Itsumo Sakura-chan to Issho
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E.T. - The Extra-Terrestrial - Digital Companion
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The Great Battle Pocket
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Itsudemo! Nyan to Wonderful
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Kandzume Monsters
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Keitai Denjuu Telefang - Power/Speed Version
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Mary-Kate and Ashley - Pocket Planner
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Nikkan Berutomo Club
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Pokemon Gold/Silver/Crystal (All regions, all versions)
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Tottoko Hamtaro - Tomodachi Daisakusen Dechu
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Trade & Battle Card Hero
Rumble: Game Boy Color games using MBC5 with an oversized cart housing a small motor for force feedback.
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3-D Ultra Pinball - Thrillride
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10-Pin Bowling
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Chee-Chai Alien
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Get Chuu Club - Minna no Konchuu Daizukan
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Hole in One Golf
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Kawa no Nushi Tsuri 4 (Japanese version of Legend of the River King GB2)
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Little Mermaid II - Pinball Frenzy
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Missile Command
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NASCAR Challenge
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Nushi Tsuri Adventure - Kite no Bouken
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Perfect Dark
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Pokemon Pinball (All regions)
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Polaris SnoCross
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Ready 2 Rumble Boxing
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Star Wars Episode I: Racer
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Super Black Bass - Real Fight
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Super Real Fishing
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Test Drive Off-Road 3
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Tonka Raceway
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Top Gear Pocket/Rally
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Top Gear Pocket 2 (Japan only)
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Vigilante 8
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Zebco Fishing!
HuC1: (Hudson custom mapper, embedded IR sensor in Black GB cart
HuC3: Hudson custom mapper, embedded IR Sensor, RTC & Speaker in oversized cart
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Robopon (US)
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Robot Ponkottsu: Sun, Star, Moon and Comic Bom Bom Special Version
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Pocket Family / Pocket Family GB2
TAMA5: Custom mapper by Bandai, made specifically for tamagochi 3. RTC & Speaker in oversized blue Game Boy cart.
MBC6: Only one game uses this, and I'm not actually sure what's special about it, as I have yet to get myself a cart.
MBC7: Custom mapper made for use with accelerometer, used in 2 games.
Mobile System GB: Games with added online features using a cellphone connector. Long out of service, but all games can be played without it (except mobile trainer, but that's not really a game, just a utility thing)
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Game Boy Wars 3
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Hello Kitty no Happy House
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Mobile Golf
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Net de Get - Minigame @ 100
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Pocket Monsters - Crystal Version
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Mobile Trainer (bundled with Mobile System GB connector)
MMM01: Not special-looking per se, but a mapper used for a special type of memory bank switching related to storing multiple games on one cart. Notable because most Game Boy emulators have trouble running this game due to the way the header is placed... at the end of the file. Not much of a header.
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Taito Variety Pack
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Momotaro Collection 2
Other Weird Accessories: Lots of weird stuff, usually related to toys or pokemon ripoffs, trying to ride that cash money wave.
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Barcode Boy: An accesory for the DMG that covers the top and contains a barcode scanner. Used in the following games: Monster Maker: Barcode Saga, Family Jockey 2, Famista 3, Battle Space, Kattobi Road
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Zok Zok Heroes: Remember those crappy flashlights you had to shake to charge? Yeah, this has one of those with it for some sort of interactivity. Yeah, I have no idea. Barcode Taisen Bardigun: Similar to the Barcode Boy, but for the GBC. Only used for this game as far as I know.
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Bugsite Limited: Alpha/Beta: Some form of pokemon ripoff with a small scanner or something that plugs into the link cable port. No idea how it works, as I don't have it yet.
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Chee-Chai Alien: Small clip-on plastic for the IR sensor to enhance light capture, as it uses IR extensively. Also has rumble.
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Game Boy Camera/Printer: Both emulatable, actually. Game Boy camera uses a special memory controller for interaction with the camera, of course.
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DDR and Grander Musashi RV: Not actually any special hardware required, but the GB DDR games have a hilarious attachment for the front. As does Grander Musashi RV.
And as far as GBA goes, I only know about the following games:
Accelerometer: games that somehow involve physical movement to control the games.
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Koro Koro Puzzle - Happy Panechu
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Yoshi Topsy-Turvy
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WarioWare: Twisted! (Note: actually uses different tech than the other 2 games, and has a much larger, but more accurate, sensor)
Rumble: Used in I think only one game.
Sunlight Sensor: I'm sure you know of Boktai games by now.
Proto-Skylanders: Bet you didn't know toys to life started in japan on the GBA. Both these games have their own special hardware and toyline to... do something, I'm sure.
Mobile System GB: Like the GBC, the GBA could also use the Mobile System GB. Again, no games required it. Don't have a list on me at the moment, but it was around 15 games or so, including Mario Kart Advance.
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