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The Flintstones: The Rescue of Dino and Hoppy |
Developer: Sol
Publisher: Taito
Platform: NES
Released in JP: August 7, 1992
Released in US: December 1991
Released in EU: April 30, 1992
This game has unused enemies.
This game has unused graphics.
This game has debugging material.
This game has a hidden sound test.
This game has a hidden level select.
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The Flintstones: The Rescue of Dino and Hoppy is an NES game featuring everyone's favorite modern stone-age family.
Debug Mode
US/Europe

The game stores a sequence of button presses in memory at the title screen, but jumps right over the code that checks them! To reactivate the routine, enter Game Genie code SKKALTIZ+VEKAGTNA (SKKELVIX+VEKEGTNA in the European version). Alternatively, to jump straight to the debug menu, use KKKALTIX+VEKAGTNA (KSKELVIZ+VEKEGTNA in the European version).
After the codes are entered, wait for the "PUSH START BUTTON!" text to appear, then press Up, Right, Right, Right, Down, Down, Down, Down, Left, Left, Start. If you mess up while entering the code, press B to start over.
You'll then be presented with two options, NORMAL or NOHIT. NORMAL is the standard gameplay, while NOHIT enables some interesting features:
- Fred will pass through enemies unharmed, and will start with all three special abilities (FLY, JUMP, and DIVE).
- FLY and DIVE can be used for free, provided you have enough coins to cover the usual cost.
- Pressing B on Controller 2 will freeze or unfreeze the game; while frozen, tapping A will advance the game frame-by-frame (or you can hold the button for slow-motion).
- Press Up on Controller 2 to end the current level and mark it as "passed" on the map screen.
After selecting one of the two options, a number will appear, which acts as both a sound test and scene select. Press Up or Down to change the number, A to play the selected music or sound effect, B to stop it, or Start to start the game at the selected scene.
(Source: BMF54123)
Japan
Debug Mode

The Japanese version of the game has the cheat sequence enabled, though the code itself is different. Wait for the "PUSH START BUTTON!" text to appear, then press A, A, B, B, Right, Down, Down, Down, Down, Down, Down, Down, Left, Start. Everything else works the same as the US version.
Test Mode

In addition to the debug mode, the Japanese version has a "Test Mode", which skips the "NORMAL/NOHIT" portion and just goes to the stage select/sound test. To access it, wait for the "PUSH START BUTTON!" text to appear, then press A, B, A, B, Up, Right, Right, Right, Down, Down, Down, Down, Left, Left, Start.
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