}) Super Mario Bros. 3 / Супер Марио Брос. 3 Dendy, Nes, Famicom Коды, Секреты, Пароли Коды, Пароли, Секреты, Чит-Коды и Статьи | Retro-Bit

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Super Mario Bros. 3 / Супер Марио Брос. 3

Game Genie (Гейм Джини Коды) к игре Super Mario Bros. 3 / Super Mario Brothers 3 / Супер Марио Брос. 3

Game Genie Codes by ABlake (gamefaqs.gamespot.com)

Super Mario Brothers 3

Behavioral Codes

UUKXGLIE-Always small Mario, invincible, can jump on any enemy.
VXKXGLIE, KXKXGLIE-Invincible, but may not be able to go in pipes.
PGTIPS-Pass through most enemies
KOSUZI-This code allows you to pull blocks out of the scenery and creates
holes that you can fall down if you are not careful. Erratic. Only allows
you to pull blocks out at certain points in space.
AOSUZI-A much better version of KOSUZI. Mario can shoot out a block at any
time, and can remove scenery, blocks, pipes, or any other game element. A
great weapon and tool for carving passages.
AESUZI-Mario can pull blocks out erraticaly, and a menu blocks the screen
when he jumps. The hammer brother on the map is in an odd location.
APSUZI-Many effects. There is no hammer brother on the map, the music is odd
for a split-second, and those colored blocks in the background (i.e. the
white blocks you duck on to get behind the scenery) have tops that Mario
cannot pass through. This code freezes after a little while and leaves the
music running.
AOYUZI-Hammer brother on map takes a nap.
VVLLLI-Mario bounces when he walks. See also MUSIC CODES.
SSLLLL-It's rainin' enemies!
EAOXUN-Enemies commit suicide upon seeing Mario.
KKLLLL-Your score shoots up as your time shoots down to 0.
APZLYG-You seem to be walking on the scenery for a completely different level.
APOUZI-Enemies, Mario go through walls. This freezes.
TLLLEE-On map, Mario's "ring of stars" expands until it disappears.
TLLLLY-There is no sound effect when Mario hits a block. In addition, every
time he hits a black there is a small flash.
POPUPO-Music box is always active.
UNNUUN-Mario cannot jump.
TELLEY-Mario is forced to run full speed to the right against his will. Try
getting far in the game with this code!
POIISG-Blocks move up a notch when you hit them.
TOILET-No enemies.
KOZZYV-Plants don't fire as much.
IOZZVV-Freezes the Para Goomba.
OEPZXZ-When Mario kills an enemy or gets a coin, he also gets a 1up.
OOKXGLIA-Start and continue as a Raccoon.
OOKXGLIE-Start and continue as a Frog.
SEUXKGAA-Press B and DOWN for a door.
YEUXKGAA-Mario is a cloud on the map, and a swimming spaceship/piranha plant
in the levels.
XEKXGIJE-Start and continue as a Tanooki.
YLLLLI-Walk through walls, objects. Para Koopa wings fly separately from
SSASSA-Cannot be touched by enemies or powerups.
TTTXUN-Mario the human top. Occaisonally freezes.
POEISO-Enemy position different than it appears.
ATIXXL-Mario has trouble running.
ATVXXL-Mario has different trouble running.
AOZXVL-Ground is frictionless. Also a specific graphics code.
AOZXEL-Hard to maneuver Mario, freezes when you kill an enemy or hit a block,
Mario cannot run, only can move forward by jumping. Also a graphics code and
a music code.
EPTXXL-When Mario holds B and runs to the right, he will not go faster, but
instead, slow down, stop, and reverse direction, increasing to maximum speed.
EPYXXL-Like EPTXXL except Mario does not reverse direction.
TZLXZS-When Mario hits a block, a green block appears 2 notches down and the
original becomes invisible. This also changes the sound effect for flapping
your tail.
TYLXZS-Same as TZLXZS, but a different sound effect is substituted.
TELXZS-Mushrooms do not emerge from blocks, but instead fall from heaven.
APOXXL-Stomp an enemy while running and get a boost. Also a graphics code.
EEYXXL-Cannot move left. Ground is frictionless. Also a graphics code.
ANYXXL-Cannot move. Also a graphics code.
NNYXXL-Cannot move. Also a graphics code.
UNYXXL-No friction when walking right. Also a graphics code.
SNYXXL-Walk slowly to the right. Also a graphics code.
EXYXXL-Walk slowly to the right. Also a graphics code.
PXNXXL-Walk slowly to the left. Also a graphics code.
EAYXXL-Run very fast.
EYNXXL-Run very fast.
XXYXUU-Mario's motion is very jerky. Also a graphics code.
XXLXUU-Mario slides when he moves. Also a graphics code. Also a music code.
ESSXUU-Mario's motion very jerky. Also a graphics code. Also a music code.
ZZZXUU-Mario has difficulty jumping. Also a graphics code.
SSSXUU-Jerky motion. Also a graphics code. Also a music code.
POZXUU-Jerky motion.
ONLXUU-All make Mario slide. All are also graphics codes.
ZTZZYS-Once p-meter starts flashing, it never stops. Freezes occaisonally.
ZTZUYS-Go through walls. Freezes occaisonally.
PAXZOP-Odd behavior, repelled by koopas?
PPXZOP-Repelled by koopas.
POXZOO-Swim without water, but gravitational pull is very strong.
Very difficult to do, use NES max or any turbo controller. Also a graphics
POXZOL-Repelled by koopas.
POXZOU-When you try to brake, you accelerate.
PVPUPO-Coins rain from sky.
PNPUPO-Game is slow motion, no back-scroll, hammer brother is asleep.
SVTZTS-When you hit a block, it appears green one block unit up.
POXXTZ-Mario shoots fire all the time!
GSZUPO-Great code! Level 1-1 looks enemy-free, but if you keep heading to
the right, you will be invisibly barred. Then the game behaves as if you are
at the last level (battle with Bowzer) The ground shakes and Bowzer lands.
He is invisible and is instantly destroyed. The door appears to the holding
chamber and the normal game ending resumes! Score is 0 the entire time.
PSZUPO-No enemies except one buzzy beetle which falls from the sky. Freezes
KKLZZO-Cannot interact with enemies, powerups. Also a graphics code.
KKYZZO-No hammer brothers.
KKTZZI, KKTZZS-Hitting a question block springs you up into the air.
KKEZZE-Shells behave very oddly. Donut blocks appear underfoot. Also a
graphics code. Also a music code.
EZTZZE-Mario cannot grow.
PPZZZE-Mario can jump through coin blocks.
IKEZZE-Shells behave oddly. Also a music code.
SKEZZE-Donuts appear underfoot. Also a music code.
TKEZZE-Donuts appear. Also a music code.
AKEZZE, NKEZZE-Shells behave oddly. Donuts appear. Also a graphics code.
Also a music code.
YKEZZE-Shells behave oddly. Also a graphics code. Also a music code.
PSEZZE-Shells behave oddly. Donuts appear. Also a music code.
OSEZZE-Donuts appear. Also a graphics code. Also a music code.
KEEZZE-Donuts appear. Also a music code.
LUEZZE-Donuts appear. Also a music code.
USEZZE-Donuts appear. Also a music code.
KSEZZE-Donuts appear. Also a music code.
NKEZZE-Donuts appear. Also a music code.
NSEZZE-Donuts appear. Also a graphics code. Also a music code.
ESEUSE-Many extra enemies. Also a graphics code. Also a music code.
ESEUOE-Few enemies.
PYZUPO-No enemies.
PYIUPO-No enemies. Also a graphics code.
PYTUPO-No enemies. Also a graphics code.
PYPEPO-Few enemies.
PYPUNO-Enemies appear in odd places.
PYPUVO-1ups gone. Also a graphics code. Also an SFX code.
PYPUPK-Invisible obstacles.
PYPUPS-Enemies fall from sky. Also a graphics code.
PYPUPT-Hammer brother is sleeping.
PYPUPY-Cannot hit blocks. Also a music code.
PYPUPN-Strange things that you can kick around come out of blocks!
ESSUPO-Score is odd.
SYVUPO-Screen does not scroll. Also a graphics code.
PYPXUN-Enemies drop dead on sight.
TELLLI-Mario cannot jump, just slide across screen.
TPLLLI-Mario can squeeze through walls, blocks.
PTLLLI-Mario can squeeze through things slowly.
VELLLI-Mario is constantly high-jumping! Mario gets 1ups when he kills.
VXLLLI-Mario is constantly jumping slightly less high, 1ups.
APLLLI-Placement of invisible walls, platforms after getting powered up.
VULLLI-Mario bounces very low, 1ups.
VKLLLI-Short bounce, 1ups.
VSLLLI-Shortest bounce, 1ups.
VNLLLI-Short bounce, 1ups.
EELLLI-Very high bounce, 1ups.
EOLLLI-Slightly lower bounce, 1ups.
EXLLLI-Slightly lower bounce, 1ups.
EELLYT-Blocks appear spontaneously. Freezes.
AELLYT-Can't interact with blocks.
ZELUYT-All blocks contain stars.
ZELUYN-Hit block oddly.
AELUYT-Blocks turn into note blocks with mushrooms, flowers in them.
PELUYT-Same, but tails instead of flowers.
LELUYT-Wood blocks.
GELUYT-Wood blocks with powerups.
KELUYT-Bosses come out of blocks and die. You can finish the world in any
IELUYT-Wood blocks with powerups.
SELUYT-Bricks with powerups.
TELUYT-Wood bricks with stars.
VELUYT-Bricks with powerups.
YVUUYT, YNLUYT-Blocks turn into black chomping plants with powerups.
TVUUYT-Hit a coin and ghost images appear, powerups become 1ups.
AEUUYT, AELUYT-Note blocks with powerups.
AOUUYT-Coins are powerups, powerups break.
AUUUYT-Powerups, odd stuff.
AKUUYT-Note blocks sink and move around.
ASUUYT-Odd freeze.
AVUUYT-Bricks odd, freezes.
EOUUYT-Note blocks move differently.
PEUUYT-Note blocks with powerups.
POUUYT-Stars in blocks.
PUUUYT-Note blocks, bosses are in blocks and go flying!
ZEUUYT-Note blocks with stars.
ZUUUYT-Note blocks, 1ups, bosses.
LEUUYT-Wood blocks with powerups.
PUUUAT-Note blocks with powerups, bosses.
PUUUIT-No enemies.
PUUUYV-Note blocks with powerups.
LOUUYT-Mushrooms are stars.
PULUYT-Powerups, coins, bosses.
ZULUYT-Powerups, coins, vines!
ASTUYT-Blank screen, wood blocks appear everywhere.
ESTUYT-Blank screen, less wood blocks appear.
VSTUYT-Note blocks appear near question blocks.
GSTUYT, PSTUYT-Note blocks appear.
OSTUYT-Different note blocks appear.
LSTUYT-Screen does not scroll, powerups.
USTUYT-Blocks appear.
AIZUYT-Mario moves on map in slow motion.
ASNUYT-Cannot interact with blocks.
PGAOKA-Run around under level.
PGZOKO, PGXOKO-No piranha plant.
PAZSNO-Mario does not interact with enemies.
TVUXNUEE-Mario runs extremely fast.
EANZKLLA-Hold B to slide or bounce.
TEUZELSZ-Mario stops instantly after letting go of running.
YZKZYVEK-Mario cannot jump.
KANZKLLA-Power slides (hold B).
IXKZELSX-Sudden turbo boosts.
ZVUXNUEE-Tap B for turbo.
GEUZELSZ-Icy ground.
KEUZELSZ-No deceleration after running.
ETKZYVEK-Very low jump.
IIIIII-Enemies are displaced one unit upwards and occasionally teleport.
IZSPOP-No ground.
ZTZZYS-P-meter never stops after it starts, and blocks disappear when struck.
AOGUZI-Mario is immobile.
SXTZPO-Mario can ice skate when he has the tail.
ALLSTA-Note blocks in background with mushrooms, flowers in them.
PLLSTA-Note blocks in the background with stars in them.
many more which can be obtained by continuing the pattern of substitution
switch the middle of green background blocks for various other game elements.
Someone should do all of the permutations and describe each code which
results...there should be some wonderful surprises!
AVXLUL-Sticks a note block in level 1-1.
EVXLUL-Sticks a pipe segment in level 1-1.
PVXLUL-Sticks 2 note blocks in level 1-1.
ZVXLUL-Sticks 3 note blocks in level 1-1.
LVXLUL-Sticks 4 note blocks in level 1-1.
GVXLUL-Sticks 5 note blocks in level 1-1.
IVXLUL-Sticks 6 note blocks in level 1-1.
TVXLUL-Sticks 7 note blocks in level 1-1.
YVXLUL-Sticks 8 note blocks in level 1-1.
OVXLUL-Sticks a bigger pipe segment in level 1-1.
XVXLUL-Sticks a pipe in level 1-1.
UVXLUL-Sticks a bigger pipe in level 1-1.
KVXLUL-Sticks a bigger pipe in level 1-1.
SVXLUL-Sticks a bigger pipe in level 1-1.
VVXLUL-Sticks a bigger pipe in level 1-1.
NVXLUL-Sticks a bigger pipe in level 1-1.
ISOIKE-Can't interact with enemies, powerups.
AASAAS-Mario is trapped on map and can only battle.
KEGKEL-Holes in ground.
LLLUUU-Piranha plant fireballs come from different locations.
OOEISO-Die unexpectedly.
KSSXUU-Mario has trouble moving backwards.
AOLXXU-Mario accelerates quickly, and points look different. Powerups also
behave oddly.
EOEISA-Mario falls through the ground in places.
AOZULT-Mario forced to play ice level forever.
AOSUZT-Mario cannot hit blocks from below, and bosses pop out of question
ATKZYEVK-Mario cannot jump.
KKKKKK-Turtle shells don't break blocks.
IANXOU-B button slows Mario down.
OPEKGG-Tornado takes Mario away. Freezes.
YYXPLOVS-Mario only has one life but appears to have 99.
PGTIPZ-Cannot harm turtles.
PGTIPO-Shells "tunnel" through blocks.

Graphics codes
OPOXUN-Enemies "drip" points, background splits into moving parts.
AOPUZI-Map is just a bunch of nice-looking static.
PINAOO-Freeze with wacky static.
UNVUXV-flickering with interference.
XZZOEK-Alters the background scenery significantly.
IANOXG-Makes green stripes and spots appear everywhere.
TANOXL-A very odd, confusing graphics scrambler. Affects only levels.
AASUZI-Makes an odd-looking map, and whenever Mario jumps, a menu blocks the
screen temporarily.
AOTUZI-Hammer brother on map looks scrambled.
AOSUZZ-Map is scrambled. This freezes in the levels.
AOSUZP-Odd score.
AOSZZI-Hit a coin block and go flying. You will come down at the end of the
level. Freezes occaisonally.
VVLLLE-Enemies have a nervous tic.
ETOXUN-The apparent position of enemies is different from the actual position.
POSOXG-Adds spots of odd color to bkgrnd and game elements.
EPOXPN-Piranha plants look odd.
GPOXUN-Screen flickers
VVALLL-Wintertime color scheme on map and levels.
VVLLLT-Upon entrance into a level, the screen flashes, a weird noise sounds,
and Lemmy Koopa materializes in Mario's position, causing him to die and the
game to freeze.
KPSUZI-Black & white map, and trying to go to a level takes you to a
discolored Mario vs. Luigi battle.
VPSUZI-A very strange version of KPSUZI. Try it out.
APPUZI-Enemies fall from sky. This freezes.
VVLLPL-A graphics scrambler/level scrambler which freezes.
VVLLZL-Fantastic code which depicts one of Bowzer's most disturbing
experiments-strange half-Koopa half-Goomba mutants!
VVLLXL-Scenery is very slightly different.
VVLLUL-Scenery is very slightly different from above code.
YVONNE-Map freezes and looks quite bizarre.
POPXPO-A fantastic code which causes enemies and items to leave trails when
they move.
VOPXPO-Same as POPXPO, but Mario is also hovering.
AOPXPO-Leaves trails, but enemies flash graphical changes.
ZZLLUN-The screen will not scroll in the level.
ALKELI-A scrambled map, the only available move being a battle.
OOOOKK-Large patches of different color over scenery, game elements.
EEEOKK-Scrambled map, when you enter a level it is automatically beaten. When
you enter the castle there is a graphic display and the game freezes.
AKAKAK-Scrambles the map and freezes.
TELLLX-Scrambled odd map.
GPPXXY-Wonderful code. You do not interact with Koopas and Goombas, and they
are mutated wildly. The Goombas have wings but do not fly. Buzzy beetles
also have wings. On occaison, there are strange rains and hammers or odd
projectiles will come flapping towards you. The flashing circle things
(name?) go flying off of their circular tracks. A great code!
IANOXG-Vertical stripes of color in levels.
YAZPNO-The level is gone, just a sky-blue void into which all sentient beings
VALLEY-Somewhat difficult to describe.
POZZVV-Para Goombas appear upside-down.
AOZXXL-Flashing negative world.
OXIZNL-Shivering world.
TZILYU-Flashing ice world.
KISSYS-All enemies appear at left side of screen.
PZVUXV-Freezes, displays Mario with a glowing halo, a toad gesticulating
wildly, and a green king-dog scratching himself.
PIPOIS-Cannot move on map, press A and enter a nonexistent weird rising/
sinking ice level.
NIXOOK-Cool-looking frozen title screen.
AKIXXL-When you change from the map to a level, the palette changes rapidly
but returns to normal once you enter the level.
AOZXVL-Colors of Mario and world cycle. Also a behavioral code.
AOZXEL-Odd palette. Also a behavioral code.
AZZXVL-When Mario jumps, a menu blocks the screen.
KKKVYN-Odd-looking title screen. Freezes.
TYXXZS, TYZXZS-Mario's clothes are all black. In addition, the sound of Mario
flapping his tail changes.
LLLOKK-Scrambled map. Freezes.
KKKOKK-Mario appears on the map in a very odd way.
NNNOKK-Ice world with graphic alterations.
AAAXXL-Odd title screen.
APOXXL-Different odd title screen.
EPOXVS-Map flashes when Mario enters a level. Freezes with infinite music.
TYLPZS-Mario cannot reach 1-1. Mario enters a battle with the hammer brother
and falls through the ground. After he dies, the hammer brother starts
moving and never stops.
alter the color palette and also are behavioral codes.
UUUXUU-Play in a black void.
ZVYXUU-Palette wild. Mario is also paralyzed.
XXYXUU-Great colors.
XXLXUU-Palette is odd, leaves fall straight down. Also a behavioral code.
Also a music code.
ESSXUU-Palette subtly different on map (no blue.) Also a behavioral code.
Also a music code.
EEEXUU-When you get points, the first 2 digits of the point score get stuck
at the top of the screen.
PPPXUU-Points linger longer.
OOOXUU-Aforementioned "menu" when you jump, graphics jump around in a
confusing way.
ZZZXUU-Points behave oddly. Also a behavioral code.
SSSXUU-Subtle palette change. Also a behavioral code. Also a music code.
OZXXUU-Points appear on ground.
AOLXUU-Palette shifts when you enter scene. Also a behavioral code.
change the palette of the map and the levels. All of these are also
behavioral codes.
XSLXUU-Map palette is changed, level is a black void.
KSLXUU-Map palette is changed, level is a black void.
GSLXUU-Map and level are a faint blue color. Also a behavioral code.
OXTOPT-Cool scrambled map.
ZTZOYS-Same mysterious ice level as PIPOIS, but you are pulled across it to
the right. When you die, the hammer brother moves indefinitely.
ZTZOAS-Same ice world, but Mario is free to move at will.
LOXZOP-Odd curtain at the beginning. When little Mario jumps, he still
appears to be running. When you get a mushroom, the palette changes
slightly. Becomes a graphics scrambler if you get a tail.
UOXZOP-Odd animation for jumping, some scrambling.
GOXZOP-Odd animation for jumping.
KOXZOP-When you jump, you apear to be Frog Mario.
TOXZOP-When you jump, you look strange.
YOXZOP-Odd animation for jumping and curtain.
POXEOP-Odd beginning to 1-1.
POXZOE-Odd title screen.
POXZOO-Odd title screen. Also a behavioral code.
POXZOX-Great title screen!
POXZOG-Lights out! When you enter a level or the map, screen dims until only
Mario can be seen. Scenery, enemies are still there, however.
GZEXNGEP-Slow fade-out.
POXZOY-No walking, jumping animation! Freezes when you get a mushroom.
OOXZOO-No title screen, goes right to map. Freezes.
POXPOZ, POXPOX-Beginning of 1-1 scrambled.
ESSZUU-Black on map is orange.
POPATS-Black map.
AIIZXY-Mario is a red frog.
POXZOP-Odd curtain, no jump animation.
OZTOTT-Odd palette.
ESXXXU-Odd palette.
ZAPUPO-Enter level one and fall on a warped version of the map screen!
PLPUPO-Levels are switched around. Level 1 is a warped Toad house. Looks
like it will freeze, but it doesn't. Second level is dungeon, 3rd is spade,
dungeon is hammer brother without hammer brother.
PYPUPO-Fantastic code! Level 1 is some strange dungeon with music from the
level 7 map! The fortress is a stable warped map which will not freeze.
Combine this with the music code OOOVYU, go in the door, and prepare for a
wonderful piece of music!
PYAUPO-Raccoon Mario looks odd.
KZTXVA, KZTXVE-Title screen looks fantastic!
KZTXVA, KZTXVE-Title looks fantastic!
VXYZZZ-Frozen game, just strobing curtain.
AXYZZZ-Map is greyscale, level is greyscale, and everything but enemies is
invisible, except when Mario is jumping.
PSZZZO-Piranha plants look odd.
POZZZO-Piranha plants look odd.
PGZZZO-Slow motion.
UVPUPO-Like trailing code, but leaves different trails.
PZZIPO-Scenery blocks are altered.
STZIPO-Scenery blocks are incomplete.
EZZIPO-Scenery blocks are different.
ZZZIPO-Scenery blocks are different.
ZZZSPO-Scenery blocks are different.
KATZZO-No Mario. Enemies trail. Also an SFX code.
KKEZZE-When Mario shrinks, he appears as though he is under strobe lighting.
KKPZZO-Sky color changes. Enemies look odd, some trailing.
KKLZZO-Enemies are imprints on the screen. Also a behavioral code.
KKTXZO-Great code! Sky is grey, except for colorful "lightning" when you get
a powerup or stomp an enemy. Free-standing coins are blocks and vice versa.
Hammer brother is in a different spot on the map.
KKTZAO-Mario does not turn around when he walks backwards. Mario dies in
slow motion. Also a music code.
KKTZPO-Mario does not turn around when he walks backwards. Raccoon Mario has
especially odd animation. Question blocks are not animated. Also a music
KKTZLO-No backward animation, mushrooms are disfigured.
KKTZYO-Coins are blocks and vice versa, no question block animation.
KKTZPA-Certain colors cycle constantly. Getting a 1up restores a degree of
normalcy. Also a music code.
KKTZPE-Like KKTZPA but different colors cycle. Also a music code.
KKEZZE-When you reach the end of the level, the graphics scramble wildly.
Also a music code. Also a behavioral code.
GSZUPE-No jumping animation for big Mario!
VKEZZE, NKEZZE-Graphics freak out occasionally. Also a behavioral code.
Also a music code.
YKEZZE-Menu bar pops up occaisonally. Also a behavioral code. Also a music
AEEZZE-Nice freeze.
OEEZZE-End of level is scrambled. Also a music code.
OSEZZE-Graphics warped. Also a behavioral code. Also a music code.
NSEZZE-Graphics warped. Also a behavioral code. Also a music code.
ESEZOE, ESEZUE, ESEZKE, ESEZSE, ESEZVE, ESEZNE-All of these create different
warped title screens.
ESEUSE-Odd palette. Also a behavioral code.
ESEXEE-Scrambled intro, title.
PYKUPO-Palette changes when you bring up your item menu. Freezes in level.
PYIUPO-Jerky scroll, scrambled graphics. Also a behavioral code.
PYTUPO-Like PYIUPO but not as intense. Also a behavioral code.
PYPUVO-Odd stars on map. Also an SFX code.
PYPUPI-Nice-looking freeze.
PYPUPS-Koopas look odd. Also a behavioral code.
SYVUPO-Weird ice level. Also a behavioral code.
EELALI-Map composed of "M"s.
EEUXKGAA-Mario looks strange.
PEUXKGAA-Mario starts out big.
XEUXKGAA-Mario starts out odd.
OEUXKGAA-Mario looks strange.
UEUXKGAA-Mario looks strange.
KEUXKGAA-Mario is a red frog.
VEUXKGAA-Mario is a red Hammer Brother.
ISUXKGAA-Mario odd, freezes in level.
EELZYT-Piranha plant is just a head!
TEAYYN-Odd intro.
ZELUYX-Great warped graphics.
TELYVN-Warped graphics.
TELYXN-Great warped graphics.
TVUUYT-Warped graphics.
PUUULT-Automatically go into weird ice level.
PUUUYZ, PUUUYX, PUUUYG-All warped graphics.
PTVUYT-Odd Hammer Brother.
PZZIPO-Blocks look different.
ZZZIPO-Blocks are 1/2 normal size.
PGAZKK-Dark graphics.
PGAOKO, UGAOKO-Great code! This is one of the only codes I have found which
changes the actual structure and layout of levels (most only change
appearance.) I need more codes like this!
PGAOKI-Ice level.
VGAOKO-Nice-looking freeze.
PGPOKO-Warped graphics. Also a music code.
PGAZKO, PGAXKO-Odd-looking title.
SXGZPO-There is a small blue square above blocks containing P-switches.
ISVLLL-Warped blue graphics.
YTLLLL-Warped graphics.
IKIIII-Shells look odd when in motion.
XZOPEA-Screen will not scroll.
XXOXUU-Graphics scramble when game events happen.
KSLLLL-Enemies appear and disappear.
IOSUZI-Hammer brothers behave oddly on map.
GOZXXL-Odd colors in map, level. Mario cannot move in level.
APPSTA-Map graphics are weird.
LYULUY-Level is scrambled.
KSUUUU-Level arrangement different.
KSIIII-Enemies do not "squish" when you jump on them.
OOLLLL-Enter a level. Mario immediately exits and appears on the map
EOPUPO-Level scrambles on the fly and Mario cannot score points.
AOSZXI-Great transition between map and level.
LVYXUU-Palette altered.
IPPOKK-Map graphics scrambled, forced to enter scrambled battle mode.
XYLOPN-Parts of level graphics scrambled.
SXAZPO-Graphics odd. Also an SFX code.
UKKXGLIE-Mario is a swimming mass.
NNNLPA-You cannot see which world you are in.
POZZZZ-Map graphics odd. Also an SFX code.
PGTIPX-Bushes in sky and scrambled clouds.

Graphics Scramblers

The set of these codes is a subset of the set of Graphics Codes
which basically do the same things as each other. They replace certain
sprites with others. For example, the left corner of a piranha plant pipe
may be replaced with a section of undulating waves. As a result, descriptions
are hard to make for each one. I have asterisked or otherwise indicated my
favorites, but try them all out and give them your own descriptions.

GAEOXG-A wacky graphics scrambler.
*AALLLL-A great graphics scrambler. Mario also appears to be underground.
PIGPSK-An uninteresting g.s.
*ZIGPSK-A great g.s.
*ZAGPSK-A great g.s.
*ZZGPSK-A great g.s.
*OGAOKK-A fantastic g.s., similar to the OSTENA family of Mario 1.
OAKOKK-Nothing but corners.
OAKOSK-Removes stripes of graphics.
*PGAOSK-One of the best.
SGSOSK-Mostly blankness.
TIKOKK-Mostly corners.
SGTOSK-Mostly blackness.
YOOPIT-scrambles on the fly
EOOPIT-scrambles on the fly
TIKPOG-blue void with colored patches.
VVVOKK-colored patches on scenery.
SSSOKK-criscrossing colored patches.
IIIOKK-All corners, flickers.
PPPOKK-Mostly corners.
AAAOKK-Great, similar to the OSTENA family for Mario 1.
OOOZZZ-A minor scrambler.
KSZPKK-Stripes and patches of color.
PIGPEG-Replaces most of the background with bars of color.

The OKK family of graphics scramblers is analogous to the OSTENA family
in Mario 1. The following are all the codes I have tested, and a formula
for generating similar scrambler codes follows the list of codes.


Formula for generating similar graphics scramblers:
1st letter can be any letter
2nd letter can be A, P, Z, L, G, I, T, or Y
3rd letter should be A
4rth letter should be O
5th letter should be K
6th letter should be K or G

Music Codes

Even if you are not interested, try these out anyway. These are the
codes I spent the most time and energy compiling, and I love them like
children :) Anyway, give them a try.

EPZXVL-This code will freeze the game and leave the music playing. Great for
listening to codes below work without the hindrance of a time limit.
ALSUZI-Another eternal music code.
TVLLLL-Another eternal music code.
PUUUOT-Another eternal music code.
OOOVYU-This is the archetypal music code for Mario 3. The first level music
is nothing special, but 2 on is simply incredible! It is almost the same
every time you run the code...the resultant music is so complex you will
think it is intentional! I have never heard a NES utter these kinds of
sounds before.
OOOVYN-Map music sounds like melody has a hard time keeping up with drums,
level music effects are same as EEEVYN.
OOOVYI-Melody of map music sustained longer, sounds like a pure sine wave,
and melody of level sustained as well.
KKKVYU-The music is normal except for the bass part, which is very odd.
EKKVYU-Similar to KKKVYU, with small differences.
PEKVYU-Also similar to KKKVYU.
TOKVYU-same story.
TTTVYU-On the map screen, a music "sampler" will play which goes through
first small cuts (time up, hurry up, finish level) music and then goes once
through each map's music. Next is the finishing game music. Music box music
follows, with strange noises accompanying it, and it eventually degenerates
into wonderful strange noises. Check this out!
EEEVYU-A sampler within a level, running through all normal level music, and
going into a beautiful fast noisy rave-up!
EEEVYN-Map music is just bass and drums, certain notes in level are sustained
EEEVLU-Like EEEVYU but starts with swimming music.
AALVYU-Slows down all map and level music except for certain levels, like 1-1
and 1-5, which sound fantastic. Let me know if you find other great-sounding
AALVYN-Affects map and levels, makes drum samples trigger so fast they become
strange grinding and humming noises.
ANLVYU-Freezes upon entering a level, but makes odd crashing noise over and
over again. Sounds like you are being chased by the mechanical Hitler in
Wolfenstein 3d.
YYYVYU-Music periodically stops, then starts again.
NNNVYU-Freezes the game and makes a wonderful grinding noise.
NNNVYS-The harmony part on the map screen is sustained. Freezes when you try
to enter a level.
XUNXUN-Affects drum part on map music. This also makes your timer just the
ones digit, occaisonally with arcane symbols replacing the other digits.
Level music is normal.
YUYXUN-Affects map music slightly, and adds another level 2 to map.
YXYXUN-Like YXYXUN with different sound inserted.
YEYXUN-Like YXYXYN with different sound.
YOYXUN-same idea.
VYYXUN-One part of map music gets out of time with rest.
OYLXUN-One part of map melody slows down.
OYYXUN-Similar to OYLXUN. In addition, game freezes seconds after entering a
level, making it another ideal "infinite music code".
EPOXUN-After passing first pipe in 1-1, game freezes but occaisonal drum
sample is triggered. After an indefinite time interval, only the drum part
resumes at full speed, but with strange touches you will NOT hear in the game
YYLXUN-First level map music is FANTASTIC!
YYYXUN-Different first level map music.
OPOXUN-The aforementioned graphic code also affects the music. When you
trigger a sound effect like getting a mushroom or being shrunk, the game
appears to freeze. Wait, however, and you will see that the effect is slowed
down greatly, with pleasing audio results.
AOLUZI-Makes music "skip" occaisonally.
AESUZI-Adds tom sample to melody, also interferes with graphics.
VVLLLL-Makes wonderful noise for about one second, then freezes :( I need
a code which will do this without stopping the music!
VVLLLI-Level melody off-time, Mario bounces when he walks.
KVLLLL-Freezes game and makes different noises.
EEOXUN, EOOXUN, EXOXUN-These freeze like EPOXUN, but resume the drum track
EPOXUN+VVLLLL-An interesting combination.
AOLUZI-The music is altered and skips.
NAXULT-There are lags between different sections of the music, and it
occaisonally changes slightly.
AOZXEL-Occaisonally when this freezes, the drums will resume as in EEOXUN.
POVXXL-Infinite music code.
OXTVYZ-A wonderful code which switches some of the drum samples around.
OXTVYT, OXTVYV-Either of these codes make some wonderfully dissonant map
OXTVYI, OXTVYS-Either of these codes take the harmony, bass, and half the
melody out of the map and level music.
OXTVIT, OXTVIV-Either of these codes change the sample for the hihat.
OXTVYP-Makes incredible map music, and adds extra hihat to the levels.
OXTVGT-Changes the drum samples on the map and in the levels.
OXTVYN-A nice-sounding and cool-looking freeze.
OXTVPZ-Different fantastic dissonant map music.
OXTVGZ-Changes the samples of some of the drums.
OXTVGN-Changes the music of the entire game so that only one note is played
in rhythm over and over. Really fun at first, but you can only take so much.
OXTVPT-Incredible code! Map music level 1 is fantastic. Extra hi-hat,
beeping, notes added. Level music similarly affected. Sometimes there are
no drums in the level music at all. Try this out!
OXTVZT-Like OXTVPT, but no extra notes are added.
OXTVYT-Like OXTVPT, but no extra hi-hat is added.
OXYVPT-In the map and level there is no hi-hat.
OXAVPT or OXEVPT-In the map and levels the bass is playing very oddly.
OXPVPT-On the map and in the levels the bass is almost not present.
OXLVPT-No bass in map, levels.
OXKVPT or OXGVPT-On the map, there is no hi-hat, and an extra snare of some
kind is being played out of rhythm. In the levels, there is a crash on every
beat being played with some weird samples. Nice code.
XLYXUN-Certain parts in map music malfunction.
XXYXUN-Hihat in level music goes crazy!
XXXXUU-Yet another infinite music code.
ESSVYN-Fantastic dissonant funky map music! One of the best codes.
EASVYN-Only bass and drums on map, sustains certain parts longer in level.
EEEVYN-Same as EASVYN, but different things are sustained.
ESZVYN-The sound effect of Mario jumping is different.
*ESSVAN-Fantastic code. On the map, an all-drum all-star rave-up with sparse
bass playing octaves, but freezes in the level.
ESSVLN-Fantastic. Demented music. All pitches replaced. Sounds random in
some sections, but it is the same each time. Sounds really cool underground
(as in 1-5.)
ESSVTN-Similar to ESSVYN, but slightly different. Listen to the beginning of
level 1 map music!
ESAVAN-Doubles certain instruments, adds sustain, makes music in map
"fuller." Also adds stuff similarly to level music.
ESPVAN or ESOVAN-Minor changes in the map-sustains the last note of each
phrase. Also does the same in levels.
ESTVAN or ESVVAN-Kind of like a combination between ESSVYN and ESSVLN which
does not freeze when you enter a level, but works its magic there as well!
EAAVAN-Snare and other non-hi-hat samples are off.
VTPVAN-Affects both map and level music. Takes out some drums, adds more
kick, and adds weird static to the music.
TTTVAN-Small alterations to map music, but level music is fantastic, similar
to ESAVAN with major differences.
YYYVAN-Like ESAVAN but with an even fuller sound.
NUYVAN-The hi-hat stops playing on the map.
XXLXUU-Music odd when you die. Also a graphics code. Also a behavioral
ESSXUU-Music odd when you die. Also a graphics code. Also a behavioral
SSSXUU-Music odd when you die. Also a graphics code. Also a behavioral
PTVUYS-Music at the beginning of 1-1 is warped.
POXPOA-Level one is frozen with music music of the Spade House playing.
POZTTS-Great map music, freezes in level and makes "modem noises".
POPTTS-No melody.
POLTTS-1 note played rapidly over music. Freezes in level.
POSTTS, POITTS-Like POLTTS but affect level also.
ESSTTS-1 part playing oddly.
EPOVLU-No snare drum.
KKKVLU-Bass odd.
POTTTS-Death music odd.
EAEVLU-Odd sample triggers.
EEPVLU-Like EEEVYU but different order of music.
EEKVLU-Bass is odd.
EEIVLU-Freeze with crashing noise.
EEKVLY-Every note of the music is shifted down an octave.
EPTTTV-No bass.
KSTTTT-Drums odd.
ESTTTZ-Samples switched.
ESTTZZ-Samples switched.
ESTTYZ-Samples switched.
ESTTTY-Great code! Map, level music is full of high-pitched beeping and
KZTXVY-Odd map music.
KPTXVY-Odd map music.
EZTXVY-Parts of map music staggered.
OZTXVY, XZTXVY, UZTXVY-Parts of map staggered.
SZTXVY-Double melody.
TVTVYZ-Samples switched.
ESTVZY, EETVZY-Great dissonant map music!
KKTZZO-Kinda like VVLLLL. Freezes almost instantly.
KKTZAO-Intro like KKTZZO, then resumes normal music. Also a graphics code.
KKTZGO-Great musical intro to level.
KKTZZA, KKTZZE-No harmony, half the melody is gone, great sound effects and
warped music. This strange music reminds me of the elevator "music" from
Metroid, and since it sounds like nothing else in the game and recurs in
other codes, I will refer to it as metroid music.
KKTZYA-Map music odd, metroid music in level.
KKTZYE-Strange freakout music.
AKTZGA-Map sfx odd, metroid music in level.
KKTZLE-Map sfx odd, metroid music in level. Freezes.
KKTZPA-Map music/sfx odd, metroid music in level. Also a graphics code.
KKTZPE-Like KKTZPA. Also a graphics code.
KKTZAA-Map music odd, level sfx odd, metroid music. Freezes.
KKTXZE-Metroid music in level with odd intro.
KKLZZA-Map music does not stop until just as you enter a level.
KKEZZE-Wild SFX, map and level music has whine and "jingle bells." Also a
behavioral code. Also a graphics code.
AKEZZE-Wild "jingle bell" music.
PKEZZE-"Jingle bell" music which occasionally stops.
OKEZZE-"Jingle bell" music and wild sfx.
OSEZZE-Odd music, sfx. Also a behavioral code. Also a graphics code.
OVEZZE-Odd music.
ONEZZE-No hihat, melody, truncated drums.
ZUEZZE-Odd music, SFX.
ZSEZZE-Music skips, 1/2 melody, no harmony, SFX odd. Also a behavioral code.
KEEZZE-No music, only music-based SFX. Also a behavioral code.
XEEZZE-Music-based SFX.
XVEZZE, UVEZZE-All instruments and drums are truncated (short decay.)
LUEZZE-Odd SFX, music. Also a behavioral code.
LKEZZE-Odd SFX, music.
USEZZE-Odd SFX, music.
GUEZZE-Odd SFX, music.
KSPZZE-No kick, snare.
KSEZZE-Odd music, SFX. Also a behavioral code.
KUEZZE-Music truncated. Also a graphics code.
IOEZZE-No SFX, "jingle bells" music.
IKEZZE-Odd SFX, music skips.
SVEZZE-No SFX, all instruments and drums truncated.
VVEZZE-No SFX, all instruments and drums semi-truncated.
NKEZZE-Odd SFX, music. Also a behavioral code.
NSEZZE-Warped "jingle bells" music. Also a behavioral code. Also a graphics
ESEXZE-Grinding drums.
ESEZIE-Weird repeating music unlike anything else! Freezes in level.
ESEXAE-Grinding notes.
ESEXPE, ESEXLE, ESEXGE, ESEXIE, ESEXTE, ESEXYE-All of these produce different
grinding noises.
PYPUPA, PYPUPE-Map drums odd.
PYPUPX-Level music notes sustained a little.
AAAVYN-Snare, kick are off.
PYPUPY-Occasional extra drums. Also a behavioral code.
AELLLI-Music skips.
EEALLI-Open skip in music.
AKOVYN-Soft sustain.
AATTTT-No bass.
AXTTTT, EXTTTT-Odd hi-hat.
GPVVAN-Odd sustain.
OTOVZY, AJEVZY-Drums go crazy! Freezes temporarily at intervals.
STZVZY, OZZVZY-Syncopated funky drums!
AAAVZY-No sampled snare, etc.
OZAVZY-No samples.
OZKVZY, OZGVZY-Drum rolls.
OTOVAY-Grind, extra kick.
TELYYN-Dissonant music.
TELYZN-Odd samples which change!
PGPOKO-Odd music.
TYXTYY-Samples switched.
TEXTYY-Some notes sustained oddly.
TYATYY-Hi-hat has trouble.
TYLTYY-Samples have trouble.
TYITYY-Melody and harmony replaced by pure sine wave.
TYTTYY-Certain notes sustained.
TYYTYY-Melody and harmony play almost inaudibly.
TYXTAY-Lots of extra off-rhythm drums.
TYPTAY-No snare, etc.
TYXTYV-Harmony, half of the melody is scrambled.
SXIZPO-Odd beeping in map music.

SFX Codes

 These are codes which only affect sound effects. Many music codes
change the sound effects as well, especially the ones with VAN, VYN, etc.
at the end.

ESZVYN-The effect of Mario jumping is different.
POXXTZ-SFX altered. Also a behavioral code.
VTZZZO-SFX altered.
ESTXLU-Coin effect different.
AITZZO-Great sound going from map to level. Freezes.
KATZZO-Great map->level effect. Also a graphics code.
KKTZGE-Map SFX really odd. Freezes in level.
EOEZZE-No SFX. Freezes.
ESEZAE-Half SFX gone.
ESPZTE-Sound effects odd, repeating.
PYPUVO-Effects odd. Also a behavioral code. Also a graphics code.
SXAZPO-Wonderful sound effect when entering a level. Also a graphics code.
POZZZZ-Odd effect for hitting block. Also a graphics code.

Miscellaneous Codes

YNKPTZGE-99 lives after continue
EEUZUGAA-The "red curtain."
OEUZUGAA-This code, along with the following 5 codes, takes you to a warped
version of a familiar map, where you most likely will not be able to move.
ESAUZE-Constant 1ups.
ZELUYA-Score constantly shooting up.
ZELUYE-Score shoots up faster.
PUUUYA, PUUUYE-Score shoots up, constant 1ups.
EEKPTZGE-No continue.
YLXPLOVS-Lives double when you die.
SYXPLOVS-Number of lives always reads zero.
NYGLPA-You cannot see how many lives you have.
GGILLI-Map screen scrambled, level on terminal pause.
GEPZXZ-1000 points for killing someone instead of just 100.

 Failed Codes (may affect some cartridges)

 These codes are ones I have found, tested, and did not discover the
effect listed. If you achieve any effects from these codes or variations on
them, good for you.

KUKXGLIE-Description reads "Flying Mario."
POPOPO-No description available
SISTEK-Description reads "Goomba illusions."
GLOOZS-Description reads "Secrel level." I assume they meant secret.
ZXLLUN-Description reads "Mega fast run."
GOZZOS-Description reads "All black except for Mario."
PZLZXS-Description reads "Hit a block, and will appear somewhere in the
level. Also, when you die, you can play levels you beat already over and
over again."

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